Dateinstallation {
	{ OBB_1044-33_HB1.gsb >> Resourcen\Rollmaterial\Schiene\Lokomotiven\OBB_1044-33_HB1.gsb }
	{ OBB_1044-33_HB1.txt >> Resourcen\Rollmaterial\Schiene\Lokomotiven\OBB_1044-33_HB1.txt }
	{ OBB_1044-33_HB1.ini >> Resourcen\Rollmaterial\Schiene\Lokomotiven\OBB_1044-33_HB1.ini }
	{ OBB_1044-33_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_HB1.mod2 }
	{ OBB_1044-33_fwvorne_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_fwvorne_HB1.mod2 }
	{ OBB_1044-33_fwhinten_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_fwhinten_HB1.mod2 }
	{ OBB_1044-33_StrEu_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_StrEu_HB1.mod2 }
	{ OBB_1044-33_StrEo_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_StrEo_HB1.mod2 }
	{ OBB_1044-33_str_Pal_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_str_Pal_HB1.mod2 }
	{ OBB_1044-33_StrEug_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_StrEug_HB1.mod2 }
	{ Lokfuehrer_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\Pool\Lokfuehrer\Lokfuehrer_HB1.mod2 }
	{ OBB_1044-33_glas_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_glas_HB1.mod2 }
	{ OBB_1044-33_licht_hinten_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_licht_hinten_HB1.mod2 }
	{ OBB_1044-33_licht_vorne_HB1.mod2 >> Resourcen\Modelle\HB1\Rollmaterial\E-Loks\OBB_1044\OBB_1044-33_licht_vorne_HB1.mod2 }
	{ 1044_Anfahr_HB1.wav >> Resourcen\Sounds\EEXP\1044_Anfahr_HB1.wav }
	{ 1044_Bremse_HB1.wav >> Resourcen\Sounds\EEXP\1044_Bremse_HB1.wav }
	{ 1044_Horn_HB1.wav >> Resourcen\Sounds\EEXP\1044_Horn_HB1.wav }
	{ 1044_Rollen_HB1.wav >> Resourcen\Sounds\EEXP\1044_Rollen_HB1.wav }
	{ Beschreibung_OeBB_1044.pdf >> Resourcen\Doc\Beschreibung_OeBB_1044.pdf }
	{ 4909.dds >> Resourcen\Parallels\4909.dds }
	{ 4910.dds >> Resourcen\Parallels\4910.dds }
	{ 13642.dds >> Resourcen\Parallels\13642.dds }
}

Texturskript {
	{ 4909 >> Textur{	id(4909)	name(4909)	automipmap()	billboarding()	magfilter(1)	minfilter(5)	} }
	{ 4910 >> Textur{	id(4910)	name(4910)	automipmap()	opacity(0.8)	repeat_s()	repeat_t()	magfilter(1)	minfilter(5)	} }
	{ 13642 >> Textur{	id(13642)	name(13642)	automipmap()	billboarding()	magfilter(1)	minfilter(5)	} }
}
